Quote:
Originally Posted by vicky_molokh
That is in fact not a legal action.
What happens is:
Turn A1: A declares AoD, thus does not attack.
Turn B1: B attacks A, A parries with the +2 from AoD.
Turn A2: A new turn has begun for A, so now A arm-locks B; B parries.
Turn B2: B tries to break free or whatever.
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I used to make this mistake too, because I used to play a lot of Exalted/World of Darkness, where a round would start, and you could "abort" to a defense before your turn. It seemed logical that I could attack on my turn, and then "abort" to an All-Out Defense on my opponent's turn, and then "miss" my attack the next turn. Only this isn't how it works. You can only ever declare a maneuver on your turn (and there's no such thing as a "round" in GURPS).