Re: Nerfing the Thrown and Missile Weapons talents
Looks to me like a good example of why 1 bow shot per turn and 1 crossbow shot per 2 turns are very reasonable base rates (this is almost exactly the rate at which these guys were firing). I'm not sure how someone is supposed to double that, but perhaps we can just take it as a game conceit that provides missile weapon users with access to high damage output at high skill levels (note they have no access to 'shrewd blow' sorts of attacks)
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