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Old 11-28-2019, 08:13 PM   #9
Prince Charon
 
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Join Date: Dec 2012
Default Re: [Thaumatology] Specialist Magic-Users

Quote:
Originally Posted by Plane View Post
Hey Charon how much FP would your Enchantress have to get the ball rolling on making powerstones? You'd need 12 energy to start off making a One-College Powerstone (Enchantment Only) which you could then use to mitigate the cost of the broader 20-energy all-college powerstones.
The thing is, she wouldn't be starting from scratch, nor working alone (which is why I gave her a business partner). The two of them started out as apprentices to Master Enchanter Basil of Hyrnan, where they dreamed of much more exciting work while drudging around and getting their skills up. One of the privileges Basil gives his apprentices is letting them borrow powerstones that they've worked on to make their own powerstones from material they bought themselves... and sometimes he allows them to buy quirky powerstones that he would never sell to a regular customer (reputation, you see), especially if they're reasonably to blame for the quirks. Thus, they were able to make their first powerstones under his supervision, and to enhance them over time.

By the time they went out to start their own shop, they had plenty of decent powerstones, and just needed a space to spread them out for charging in, secure enough where they wouldn't get stolen. They did go on one adventure together, and then decided that adventures are nasty things that make one late for dinner, and they'd much rather be alive and make steady money selling powerstones and staffs to crazy adventurers.

If she and her partner had to start from nothing, they'd probably each give ten energy to a single regular powerstone (I haven't decided if either of them even knows One-College Powerstone, nor Manastone), because they each have more than ten FP, though less than twenty. Then they'd do it again after they recovered, and so on.

Quote:
Originally Posted by Alden Loveshade View Post
The "PC experiment" is still relatively new, and I don't want to post too much here on my ideas (my GM may be watching). But confusing difficult enemies and the related I think could be quite useful. I won't know how useful until I get in more combat
OK, that's fair. When you can talk about it, please lets us know what happens.
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Last edited by Prince Charon; 11-25-2020 at 09:47 PM.
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