Re: [Basic] Disadvantage of the Week: Numb
While I did use Numb in constructing the Sensory Refocus ability, and assumed it as background for Feelers, I'm actually not entirely comfortable with it as a trait. It seems to me that GURPS uses it for machines, and elementals, and the like, to say that they don't have a superficial sense of touch, and that, for example, they may still feel pain but can't say where it hurts. But if I hit a computer, or a rock, I don't think that it feels pain at all; any "pain" is a metaphor for something entirely different. I don't feel as if Numb is really as extreme as it ought to be.
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Bill Stoddard
I don't think we're in Oz any more.
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