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Old 10-28-2013, 06:54 PM   #5
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Simulating AD&D 1st Edition Spells

Quote:
Originally Posted by GameBuddah View Post
But could you make it work in such as way without gamemaster hand waving where the system had the same in-world game effects as an AD&D 1st edition spell caster?
You're going to need to be specific as to exactly what you are trying to emulate.
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