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Old 10-28-2013, 06:52 PM   #4
GameBuddah
 
Join Date: Oct 2004
Location: The Wylds of Central North Carolina
Default Re: [RPM] Simulating AD&D 1st Edition Spells

But could you make it work in such as way without gamemaster hand waving where the system had the same in-world game effects as an AD&D 1st edition spell caster?
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