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Old 10-28-2013, 06:39 PM   #3
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Simulating AD&D 1st Edition Spells

Quote:
Originally Posted by Diomedes View Post
That's basically what conditional rituals (including charms) are; you cast the ritual ahead of time, and trigger it when the situation warrants.
Pretty much this. Just keep in mind that you can't have more than a single spell effect on at a time (One Greater Create Energy, one Lesser Create Energy, etc.). I'd say you could buy a perk that would let you increase this cap by one, but you would have to be specific. Stackable Spell (Lesser Create Energy) works, but not Stackable Spell (Create Energy).
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