Re: Stretching the bounds of typical fantasy races -OR- What makes an elf?
I'm probably repeating myself from another thread, but when I make racial templates, I try to list a bunch of "Common Traits" that are not automatically part of the template itself, and hence don't count toward the template cost, but are likely to be encountered among a sampling of average members of the race.
For a Dwarf, the Common Traits would include Greedy, Loner, the Pickaxe Penchant, Business Acumen, and Artificer Talents, the Axe/Mace and Two-Handed Axe/Mace skills, and the Sure-Footed perk, among others.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991
"But mom, I don't wanna go back in the dungeon!"
The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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