Quote:
Originally Posted by The_Ryujin
I also forgot to point out that for the motive systems weight, cost and power should also be based on amount of move squared since energy goes up with the square of velocity (yeah I know, there be a lot of squares and square roots in GURPS but for whatever reason reality seems to love them)
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I might want a little help fiddling with this one. Just changing the calculation to (square of move) seems to get some really extreme results.
Arm ST is also really expensive at the lower levels, when it might not necessarily be called for, when I changed the pricing to (ST Squared).