Quote:
Originally Posted by timm meyers
IQ- 11 War Dancer (2):
Character may shift 2hexes in combat. Each hex shifted, including the normal 1st hex, must roll equal to or lower than their current MA on 2 dice to successfully complete. A failed roll means they remain in their current hex, but does not stop them from attempting their 2nd shift if available.
Hours spent practicing feints, deflective moves and fast fancy footwork makes for a elusive slippery opponent.
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Wow, a character with this talent would be
absolutely deadly, being able to shift around a single opponent's central front hex to a side hex-side on any turn they moved second, thus not only benefiting from a DX adjustment to their attack, but obviating the threat of attack and nullifying the protection of their opponent's shield, if they carry one.