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Old 11-19-2016, 06:04 PM   #14
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: [DF] Why do Wizards have 12 Dexterity?

Quote:
Originally Posted by Gnomasz View Post
I guess my doubts lie somewhere here. I get the benefits: a wizard is a well rounded character with some flexibility in advancement. I just didn't expect that from DF. Knight and Swashbuckler are combat monsters with no real flexibility in brains, so I expected Wizards to be spellcasting monsters with no flexibility in brawn.
I guess I just need to put a bit more thought into balancing encounters.
If the wizard's spells fail him, he may need to fall back on some dodging and weapon skills, and old fashioned climbing and sneaking, just to survive. Fighters just don't have to deal with No Sword-Swinging Zones or not having enough FP to cast Punch Enemy In Face (or casting times, for that matter).

That wizards' usefulness is based entirely on their spell list is a "feature" of The Other Game, and I'm not upset it didn't get replicated here.
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