Quote:
Originally Posted by Jürgen Hubert
For horror, it is a good idea to center on the themes of Future Shock.
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As usual, Jürgen, your ideas are spot-on. However, there's one big metagame problem: they'll actually work. Horror is mainly about scaring the
players, getting the players scared of transhuman elements (which they're probably unfamiliar with) will play directly into the ick-factor tactics that bioconservatives love to use. In fact, a lot of horror is based directly on xenophobia. (Since I have the Xeno
philia disadvantage, I'm a bit biased here.)
If I were to run a horror campaign, I'd base the threat on
Dolores Umbridge: a sadistic bigot with political power. In THS terms, this means jack-booted thugs from the GRA invading Seventh Heaven, or Exogenisis scientists enduring EDI goon squads, or being the the victims of genocide for the usual reasons (
Armitage III: Poly-Matrix is a
perfect example of this), or anything else based on Presavationist backlash.
Great Cthulhu deciding that San Francisco would make a good breakfast doesn't horrify me, a so-called parent threatening a child at knifepoint to not be gay
does.