Quote:
Originally Posted by Surnis
{A square grid} does have its advantages, like easy to roll random coordinnates when a meteor falls, for instance.
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You could use the same system on a hex grid. Picture every other row of a square grid shifted half a square sideways. That's the topology of a hex grid. So, you can still roll for column and row. (The old paper wargame companies used to number their hex maps. Avalon Hill used letters for one coordinate, then a number, so you might have hex C17. SPI was more fond of two-digit numbers for the column and row glued together, so you'd get hex 0317.)
If the application-specific mapping programs like Campaign Cartographer don't work for you, you could try something like Inkscape. I'm sure it will let you fill a hex with a color or texture.