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Old 08-04-2017, 07:16 PM   #39
sir_pudding
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Join Date: Aug 2004
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Default Re: [Game] Generate a military sci-fi setting

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Originally Posted by Daigoro View Post
Question 30- Grav-Drives:
How do they work?
By generating gravitational potential and having the ship fall into it continuously.
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What are the necessary ingredients for their construction?
This is a pretty good opportunity to have a resource that drives conflict in the setting, so let's say that the required negative energy generators are available either as black box technology from the ark, or manufactured by a secretive cabal based in the Corridor called Horizon. Additionally it needs a significant power source like a nuclear reactor so it's limited to reasonably large and expensive vessels.
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What kind of travel times do they allow around the system?
Accelerations of up to 3gs are possible, but most practical designs operate between .5 and .75 g for routine transit.
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Does Grav-Drive tech have any secondary or spin-off tech? e.g. Artificial gravity, possibly, as weapons or defenses were ruled out by sir_pudding's answer.
Don't forget the Kzinti lesson, being able to project gravitational potential has some pretty good applications as both defensive and offensive weapons, but all of these effects are extremely short range. Military vessels therefore have a deflector field off their bow and are capable of doing a lot of damage if you let them get within a hundred meters or so.

Q33: Tell us about a mercenary company that would be a suitable employer for the PCs.

Last edited by sir_pudding; 08-04-2017 at 11:14 PM.
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