Thread: Dabbler Perk
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Old 01-13-2018, 10:25 AM   #7
malloyd
 
Join Date: Jun 2006
Default Re: Dabbler Perk

Quote:
Originally Posted by Anaraxes View Post
or just start ruthlessly combining all the design/repair/use skills into fewer variants and branches.
Many repair skills already have pretty good defaults. I've seriously considered bumping them up one difficulty level and having them apply across the board, and allowing any particular specialty you want to be really good at to be bought as a Technique defaulting to Skill -0 with a cap of Skill +4. This saves a couple points for the specialist (drop two relative skill levels (net 4 points saved at the limit - costs 4 more for the 1 difficulty harder, save 8 for the -2), giving you a -2 in everything (vs - 3 for the usual default), spend 2 of those points on the technique you would have specialized in, and you're back where you would have been for that, with 2 points left over), and both makes the super generalist easy and lets you just ignore the details of specializations for characters it's not very important to - just don't buy any techniques.
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