View Single Post
Old 12-22-2017, 03:02 PM   #19
zuljita
 
zuljita's Avatar
 
Join Date: May 2008
Default Re: Dungeon Fantasy Companion PDF

Quote:
Originally Posted by Radagan View Post
There's no way I'm POD printing my DFRPG stuff until I can slot those in. My DF pdfs will just have to sit in a dark corner of my hard drive, waiting to get played sometime in the future when some marketing guru stops sitting on the goods.
I have the books in question from the kickstarter, and while they are quite good, I think you'll be okay with just the boxed set for a while. Magic Items is an enhancement of what already exists between Adventurers, Exploits and Spells, all of which contain magical items you can drop into your campaign. As for Traps, you can do pretty well with just the one pyramid article from 3/60. I'd not wait on account of those books. The boxed set is quite playable without them.
__________________
Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game.
Check out my blog: Dungeons on Automatic
zuljita is offline   Reply With Quote