Even a god-king
Must humbly wait a decade
For Chinese take-out— Segerseni, Obscure Egyptian Pharoah
Our world has always been inescapably interconnected. A moth flaps its wings in China, so the saying goes, and a day later a storm forms in Europe. Except that the
true global change happened back before the moth even emerged from its cocoon, when it spun strands of thread to be woven into silk for trading halfway across the world.
GURPS Hot Spots: The Silk Road explores the
Seidenstraße, a collection of trade routes through Central Asia which connected the world to a degree that remained unsurpassed for millennia. Whether used in historical games or as inspiration for more fantastical ones, the Silk Road is brimming with exotic sights and potential adventures! Ancient underground temples lie within the sands of the Taklamakan Desert, awaiting exploration. Rogue bands of steppe archers threaten to prey upon Sogdian merchants, who enlist trained mercenaries for protection. Abbasid spies stalk Imperial couriers, attempting to ferret out where Chinese defenses are weak. And all the while, countless cultures and religions meet, intermingle, and clash.
Tour the geography of the
Seidenstraße, with over six pages of detailed maps and a full gazetteer detailing everything from nations to small-but-important towns and shrines. Immerse yourself in the wide range of cultures, learning about everything from key religions and careers to local food and music. Organize a campaign, with details for everything from trading and economics to military tactics and
GURPS Mass Combat. And optionally mix this all with anything from
GURPS Dungeon Fantasy to
GURPS Horror: The Madness Dossier. The included adventure seeds and ready-to-use character traits make it easy, and everything else makes it
fun.
—
Store Link: http://www.warehouse23.com/products/SJG37-0662
Preview PDF: http://www.warehouse23.com/media/SJG37-0662_preview.pdf