Quote:
Originally Posted by Jeff Lord
We've been playing with the first example applying to all attacks (in 6 on 6 or under) for decades now. Above @6 on 6 or so it becomes slightly cumbersome, although YMMV. We do also use a cumulative -2DX defense penalty for each successive attack after the first on a figure in a turn (i.e. if a figure is attacked by, say, three other figures during a turn, his first defense roll is normal, the second is -2DX, and the third is -4DX).
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Nice. Your house rule is quite similar to how active defenses work in GURPS (except there are more details in skill levels and calculating what the defense rolls are etc).