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Originally Posted by muduri
But I wanted a sort of bronze-age heroism, where metal items were rare but gave a significant edge
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Low Tech 4e already gives metal this edge, armor is much more resistant, and metal weapons are better than wooden/stone weapons.
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Originally Posted by muduri
a Ready turn for axes and two Ready turns for polearms.
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All you do using that is making sure no one uses an axe or polearm.
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And rock trolls! I guess the 4 and 17 on the critical hit table, plus the Chinks in Armor rule, sort of take care of this, but if the players aren't totally up on hit location you have to admit there's a certain appeal to a creature with say PD10 (I know, I know), DR1, HP15, ha.
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Probably, but then the strategy to kill the brute is not through high damage, but through well placed attacks while stealthy.