Re: Least Useful Spells
The problem of moulding your world too much around any set of rules is that you can end up with a world which is nothing like anything in your favourite fiction and may not actually be that much fun to play in.
If you design a world strictly around the rules of TFT, then for a start, all major travel will be by gate, there will be Wizards round every corner, everyone will be wish farming like crazy, etc. I don't want a world like that.
To me, the purpose of a set of rules shouldn't be to restrict the GM or players in creating their own world, but just to give a basic mechanical structure to certain aspects of play.
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