Thread: Skills as perks
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Old 12-30-2014, 01:11 PM   #9
vicky_molokh
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Default Re: Skills as perks

Quote:
Originally Posted by malloyd View Post
Body Sense - a skill adaptation of whatever you use the teleport. If it needs to exist at all - you don't roll against anything every time you take a step to see if you keep your balance after all.
Maybe. Warp already managed to forget ever mentioning it.

Quote:
Originally Posted by malloyd View Post
Computer Operation. You can use a computer. Roll against the skill for whatever you are trying to use it *for* if you need a success roll.
Umm, to configure packages and drivers when installing an OS? It's not Programming, not Computer Repair, and not Security. Nope, ditching the skill results in throwing lots of CompOps techniques to other skills, but also leaving orphans.

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Originally Posted by malloyd View Post
Counterfeiting. A skill adaptation of whatever the skill is to make the thing you are counterfeiting ordinarily.
Money. Which seems to mean that the skill of legitly making money should be the same as making fake money.

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Originally Posted by malloyd View Post
Fast Draw. Yeah, skill adaptation of a weapon skill, or DX (i.e. a Shtick) if you don't want to be able to use the weapon well.
It certainly simplifies some things. OTOH, it removes the ability to make a nuance between a mediocre fast-drawer but great shooter, vice versa, and someone who is good at both or neither.

Quote:
Originally Posted by malloyd View Post
Fire Eating. A Shtick.
Yeah. Or a Technique for Sleight of Hand and 'Feats of Strength', maybe. It feels way too specialised, and too close to other skills (compare to the way there's one skill to cover botany, zoology, micology etc.).

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Originally Posted by malloyd View Post
Forced Entry (?) I haven't quite figured this one out. There doesn't seem to be enough here to warrant skill rolls, but....
There are some, but they're not very numerous.

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Originally Posted by malloyd View Post
Free Fall. G-Experience for a single gravity band?
I endorse this approach. Though maybe make it cost more because 0G is nastier than low-G for non-0G-ers.

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Originally Posted by malloyd View Post
Hiking. Probably worth more than a point though. Also Running, Swimming and maybe Skating and Skiing.
Probably more an issue with the way they're handled right now. They kinda make sense for stuff like packing your bag, negotiating sharp corners (above DX level, that is) etc. And Extra Effort, of course.

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Originally Posted by malloyd View Post
Lip Reading. I suppose you might occasionally need a Per roll, but still.
Too cheap for a Perk, IMHO.

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Originally Posted by malloyd View Post
Meditation. Cf. Autotrance, which is more useful. Though I sometimes think a combined mental discipline skill might be the way to go instead.
Make Autotrance/Meditation a single skill, just like we have Axe/Mace and used to have Brewing/Distilling.

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Originally Posted by malloyd View Post
NBC Suit. OTW of Hazardous Materials. Putting you your PPE comes pretty early in teaching that surely. Also Environment Suit.
Yeah, HazMat probably should absorb NBC Suit skills.

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Originally Posted by malloyd View Post
Panhandling. Beats me what this is, but it's insane for it to be a skill you roll against every *hour* of begging. I could believe an optional specialization of Performance.
Essentially a Professional Skill that seems to be expected to occasionally come up under conditions where every hour matters.

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Originally Posted by malloyd View Post
Speed Reading. Sure
Probably perkable. The current mechanic makes it so that people rarely care to throw more than one point at it anyway.

Quote:
Originally Posted by malloyd View Post
Typing. A skill adaptation added to your choice of skill you use a keyboard with - typically Administration or Computer something.
Umm, maybe. Probably the Perk should allow you to substitute DX+0 or any related skill +0, and allow further increases as a Technique for those who want to win typing-speed competitions.

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Originally Posted by malloyd View Post
Ventriloquism. Another Shtick
Not sure. It needs to occasionally win QCs, right?

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Originally Posted by malloyd View Post
Weather Sense.
This one is an actual skill that it makes sense to raise past Attribute+0 for some characters.
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