Thread: Skills as perks
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Old 12-30-2014, 01:02 PM   #8
Varyon
 
Join Date: Jun 2013
Default Re: Skills as perks

Quote:
Originally Posted by Anders View Post
Any other examples stand out to you?
Battlesuit (and similar skills) would probably work better as a Perk - without it, you suffer -4 or so to all DX-based skills, with it you don't suffer a penalty. Most fiction with battlesuits, mecha, and so forth either ignore the issue of familiarity entirely or have the character take a bit of time to learn how to do it, at which point he's just as good in the suit as out. NBC suit skill and the like may be realistic as skills, but for gaming purposes a Perk to have familiarity is probably good enough.

Quote:
Originally Posted by Anders View Post
I see Gesture more as a language with a mandatory level of Broken than as a skill.
Heck, in many cinematic settings Gesture can get up to Accented or even Fluent, essentially being some sort of military sign language.

Last edited by Varyon; 12-30-2014 at 01:12 PM.
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