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Old 11-16-2016, 02:39 PM   #43
PresidentTwoeagles
 
Join Date: Mar 2016
Location: Southeast MI
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

I don't know about how the game plays besides analyzing photos and Phil's blog (possibly obsolete) entries on BGG. What can they do to make it shorter? What aspects are taking the most (or too much) time? Creating vehicles? Movement? Resolving control rolls (out of control tokens, etc.)? Resolving combat? Dropped weapons? Rams? Resolving damage? Dealing with modifiers on the component cards? Dice rolls?

Did the longer play time have to do with people being unfamiliar with the game? What about the time taken to think of strategy? It's not chess, but some people might take some time to think a few moves ahead (as long as it's not running into a wall)

Cutting 30 minutes/player down to 15 minutes sounds like a lot of fundamental changes have to be made.

Last edited by PresidentTwoeagles; 11-16-2016 at 02:44 PM.
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