Re: What Do You Want For Yrth
The problem I've had with Yrth is that I can generally pick a real point in history, add a few elements (perhaps magic, other races), and have a very similar feel. It's also easier to explain historic settings then trying the explain the Yrth setting. For Yrth to be more appealing it would need more of a theme, preferably one that's easy to convey.
Dungeon Fantasy is appealing as a toolbox for adventures (and can be dropped into quite a few fantasy settings).
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