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Old 12-13-2017, 11:37 AM   #19
Mack_JB
 
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Join Date: Oct 2014
Location: St. Louis, Missouri
Default Re: Ogres too timid in Campaign

The AI may still be a bit timid, but I'm afraid that until something is done about the die roller (which Auroch claims is just fine), I'm only using the game for popcorn activity and blowing stuff up. The AI still consistently rolls high, I roll low, and the averages just don't add up. There's also the odd thing that about the only time I can roll a five or six is when I can target all the Ogre's firepower on a target that will absolutely "X" no matter what number I roll -- whereas I have seen multiple times where the AI uses two lone INF and gets a six against a SB.

Or what I'll call the "timing" of events. The AI will target multiple items against the Ogre, and roll NE, then on the final shot rolls the six to eliminate whatever weapon they had targeted. Or the AI ability to strip all SB off the Ogre in one fire session, once they switch to weapons instead of treads. The AI targeting order seems to always be: Missiles, Main battery, treads for a period of time, then SB, then back to treads, then AP, then lastly treads again. Often the AI only starts targeting AP after you have killed off all the INF though.

I am finding that the way to beat the AI is not the way you play against a human, so it's becoming a bad way to play the game.
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