Thread: Lasso Question
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Old 05-18-2019, 09:37 AM   #13
Nils_Lindeberg
 
Join Date: Jul 2018
Default Re: Lasso Question

Many good suggestions on how to fix it rules wise or play-wise.

I reread the section on the lasso and it states, the wielder immediately pulls the rope tight and then can proceed... And the saving roll comes the round after. So maybe it is a two-turn process. First, you need to hit and tighten it, then wait until next turn, they get their first save if they are faster than you, and then you can do damage to the neck if you did an aimed throw (so basically you need to continue spending actions to do auto damage and armor protects, even a shield). Or if you didn't aim and hit the "body" you can trip them or force them to stay on the ground if they are already down. Or if you aimed for an arm the person drops stuff.

That would almost be playable I think. It would also give the opponent the possibility of rushing the lasso/whip user if they are faster than the lasso user or the lasso user aimed for the neck and you can still move. If they get within the minimum range and engage the lasso user they nullify the lasso/Whip attacks range requirement. Since they haven't had time to "proceed" yet. This means you want your target engaged by others first, or they will rush you while you tug at the rope.
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