Thread: Fright Checks
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Old 05-01-2019, 08:13 PM   #15
warhorse11h
 
Join Date: Aug 2018
Default Re: Fright Checks

I used the frighten ability of a ghost,(ITL LE, pg 84) as the basis for a Fear spell. I also used the Fear Spell from Inthelabyrinth.org as part of it as well.

Fear (T) IQ 12 Costs 3 to cast. Victim must save on 4d6 vs IQ or flee at full MA for 2d6 melees. Will not return unless the source of the fear is vanquished or leaves. If the save succeeds they are -2 IQ and -2 DX for 1d6 turns.

In practice, I see it as working differently for PCs and NPCs. NPCs will generally follow the spell description to the letter. Whereas, PCs are supposed to be mighty heroes and be made of sterner stuff. They will probably be allowed to autosave, but will still have to deal with the -2 DX, -2 IQ effects. Some NPCs, (Tollenkar, for example, or any of his bravos), would be treated as PCs. After all, it should be harder to frighten an experienced warrior or mage, they've seen and done more and are hardened. They'll stick to their guns longer.
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