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Old 01-12-2019, 06:49 PM   #71
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: New use for XP - Heroic Exploits

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Originally Posted by TippetsTX View Post
Tier 3 - Smite (1500 XP):
The character with this Power has unlocked the ability to channel positive energy as a weapon against creatures that draw their strength from negative energy such as the undead (and demons in my campaign). Three times per day, they may target a single opponent and deliver Smite damage equal to 1d plus 1 for each Power tier they have (i.e. 1d+3 initially). This damage will bypass the armor or natural defense of its target, however, magical defenses such as Stone Flesh still apply. The charge can be delivered directly via touch or as bonus damage channeled thru the character's melee weapon on a successful hit. Additionally, a wizard with this Power can add Smite damage to their arcane staff strike or missile spells.

Tier 4 - Radiant Burst (2000 XP):
Once per day, the character can now deliver a burst of positive energy to every undead creature (or demon) in their hex or any hex directly adjacent to them. It has no effect against other creatures. Burst damage is 1d for each Power tier they have (i.e. 4d to start). No roll to hit is necessary, although intelligent foes in the blast radius may attempt to resist, taking half damage by making a successful adjDX roll.

As a secondary effect, the energy burst will paralyze unintelligent undead up to two hexes away from the character for 3 turns (assuming those closest are not immediately destroyed by the initial blast damage).
So in preparation for my Ptolus campaign kickoff, I've been thinking about these two Powers and I'm concerned they may be too situational and narrow in scope. As I've mentioned elsewhere, the undead and demons will play a key role in the campaign, but that likely wouldn't be true for other games and I want to try and make these Powers more broadly relevant.

I think I have a decent fix for the 'Radiant Burst' power (see below), but I'm still struggling with 'Smite'. One idea I did have would be to expand the types of foes that 'Smite' could be applied to. For example, the GM could rule that 'Smite' can be used against any supernatural and evil creature. Thoughts?

Tier 4 - Radiant Burst (2000 XP):
Once per day, the character can now deliver a burst of positive energy to every undead creature (or demon) in their hex or any hex directly adjacent to them. It has no effect against other creatures. Burst damage is 1d for each Power tier they have (i.e. 4d to start). No roll to hit is necessary, although intelligent foes in the blast radius may attempt to resist, taking half damage by making a successful adjDX roll. The energy burst will also paralyze unintelligent undead up to two hexes away from the character for 3 turns (assuming those closest are not immediately destroyed by the initial blast).

As a secondary effect, all living beings caught within the blast radius receive the effect of the ‘Bestow Grace’ Power. This does not count against the daily uses of that Power.

Note: The opponents that Radiant Burst can be used against may be expanded at the GM’s discretion and based on the nature of their specific campaign. For example, in some settings characters may be able to use the power against any 'supernatural evil’ creatures.
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Last edited by TippetsTX; 01-20-2019 at 06:13 AM.
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