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Originally Posted by vicky_molokh
So, 100 - 50 = 50. Still significantly higher than HT+6 (Will+6). And failing that HT (Will) roll will cause HP or FP damage based on TK ST 50, or an equally horrific affliction.
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Yeah, lifting up a horrifically strong foe IN COMBAT after spending a single second to limit their responses is hard. This works for me. An Unresisting foe can be lifted with a Ready maneuver.
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Unlikely, but it becomes more common under more human conditions. Assuming 2 pickup attempts per minute of wrestling on average, a 90-minute training session, and a 50% of it spent actually wrestling (numbers very roughly WMG'd based on vague memory of university years). Assuming that beginners will have ST10ish and weight 150ish lbs, that gives us HT-11 rolls, failing which causes damage. But I've been picked up and have picked up people multiple times, despite having unremarkable ST and HT, and neither experienced nor saw such nasty outcomes.
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In lethal combat? No? Then not apt comparison.
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Okay, sure, it applies to a regular grapples too, albeit in a different way. E.g.:
Let's say I want to pick up a house cat - ¼×BL, which is a roll of HT+5. For a couch potato with HT9 and Unfit, that's a 13 against the cat's DX of 14. 28% chance of being able to successfully pick up a cat. A bit low, isn't it?
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After a single grapple? Not at all. spend a few seconds restraining the cat. Also you forgot again that a ST 10 vs ST 5 housecat inflicts -1 DX and -2 ST per 2 CP inflicted due to scaling. A few successful grapples and the cat just loses, esp if you spend CP.
Again, pickups are for combat. You can pick up a friendly housecat with a ready.
I did say in a pevious thread that there needs to be a threshold below which the HT roll is irrelevant. I think I suggested BL/2 or so.