Quote:
Originally Posted by N.H.Alicia
Here's a mock-up using advantages:
Fireball Jutsu (9 points)
2d6 Burning (base 10 points)
Requires Gestures: both hands (-10%)
Costs Fatigue/ER: 1 (-5%)
Uses Ninjutsu Talent
(Should it require a roll to aim, a roll to perform or both? I'm torn. If the second, there should be an auto-success threshold.)
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You've got an Innate Attack there. Roll to Activate is a Limitation you can add if you like but doing away with the roll to hit altogether probably isn't even an option. Even Guided or Homing would be Enhancements.