Re: GenCon Demo Scenario
As someone who watched the demo, saw how advanced questions were handled by the guy demoing it, and the result of playing this was completely the right call. One thing I found at GenCon was that if it took more than 10-15 minutes to demo you lost people. They grew bored. There were much more shinier things just over the bend. Cutting the choices down to the bare minimum was the exact right call. Moreover, answering the questions when the players asked about other parts of the DFRPG helped to actually sell the game to players even more. I watched this happen dozens of times.
TL;DR Complicating a demo is a bad idea because you're going to be unlikely to sell the game in the first place due to the player's impatience.
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