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Old 07-29-2017, 07:24 PM   #41
dwalend
 
Join Date: Oct 2005
Default Re: I was hoping for this

Quote:
Originally Posted by Buzzardo View Post
...the proper solution is a graph from which the computer player then picks the best outcome. With multiple units, the graph quickly gets complex, but that's why we made computers.
That's what Prolog does. It won't scale well enough for Ogre on a PC, and doesn't do a great job with uncertainty.

The AI will likely need to at least use some way to generalize better, and may need some clever tricks from Gordon. (Hopefully the crew at Auroch won't resort to tweaking the odds to keep the game interesting. That'd be disappointing.)
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