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Old 03-18-2012, 09:15 PM   #28
Snaps
 
Join Date: Jun 2008
Location: Provo, UT
Default Re: Ceremonial Magic used to support an army.

Quote:
Originally Posted by starslayer View Post
We discussed this in another thread by snaps (It would have been useful for him to have provided that information). Basically no regular, or thrown, 'front line' spell will be of any use in cerimonial magic casting because.
Actually, I never accepted that conclusion. If magic exists in a game world I think the military will find a way to apply it to the battlefield. In every way possible.

Long range attacks with spells require either Magery 3 or allowing the Techniques to be bought to increase the range of spells. There are also several other rules in Thaumatology for increasing range, especially during Ceremonial Casting.

Magery 3 gives you access to Telecast, Delay, Hang Spell, etc. An army with access to these spells will own the battlefield. The mage doesn't even have to leave his tent. Spells can be delivered by arrow, catapult or other spells over great distances to unleash hell on the other army.

Rain of Ice Daggers can be set off above the enemy, mages could fly over troops, dropping 100 yard spheres of flame down on soldiers, etc. (But really, with Delay its better to just create short lived bombs, mortar, etc.)

Telecast is even worse. One second your army is fine, the next they are all on fire.

You can always protect your supporters with a Force Dome. It can block even light from escaping, nicely protecting your supporters and removing any chance of unwilling observers reducing the energy available.

A race like Elves, who all possess even Magery 0 is unbeatable I think. There is no limit to how many elves can contribute energy to a Ceremonial Casting. 1000 elves = 3000 energy, 10,000 elves gets you up to 30,000 energy.

Mess with their forest and they might just turn your capitol into a crater . . .
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