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Old 07-12-2018, 12:36 PM   #38
evileeyore
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Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: What do we mean by "Realistic"?

Quote:
Originally Posted by RyanW View Post
This argument is usually presented within fifteen seconds of any mention of unrealistically depicted female armor, for example.
For me I always see it right after hearing someone loudly exclaim something like "But if elves had wings the wingspans would need to be..." or "How do the sea creatures have metal armor and weapons? Don't you understand how steel and salt water operate?"



Quote:
Originally Posted by jason taylor View Post
Most serious narrative attempts end up giving you an Omelas.
Omelas was about scapegoatism. For me The Dispossessed represents a 'true literary utopia'.



Quote:
Originally Posted by whswhs View Post
I don't think this is right. It seems to me that cyberpunk is an SF version of noir that presents many of the same tropes (and this goes back to 1960s precursors of cyberpunk such as Dick and Delaney). That is, it's not realistic but a cinematic rendering of the "realism" trope. Grimdark fantasy and iron age supers are other examples of this approach, to my mind.
I said "close enough", by which I mean my Players are prepared to accept that corporatism, globalism, and tribalism have ruined the lives of the man on the street and their Characters are either there 'to do something about it' or 'do what they need to do to survive'.

Not that C-Punk is realistic, but it's 'close enough' I don't have to do any work. Unlike with Star Trek, which would be hard to depict a Trekian homeworld well and give the Players the sense of it's utopianism in the face of the wild-west fringes with out them having a hefty buy-in.
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