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Old 11-13-2017, 10:43 AM   #8
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Default Re: [RPM] Charms and NMZ?

Quote:
Originally Posted by starslayer View Post
My concern is that that is radically more 'soft' on RPM than it is on magic as skills, sorcery, or things that have the -10% magical limitation.
Right, because base RPM doesn't have that -10% limitation. It isn't dependent on mana zones, but instead on "energy" which can be drawn from personal reserves or from the world around you (if not desecrated).

That said, feel free to change that to fit your game. For example, in DF19, "incantation magic" (a variant of RPM) cannot be used in a NMZ, is at -5 in a LMZ, at +2 in a HMZ, and +5 in a VHMZ. No reason you couldn't do that with standard RPM.
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