Re: [RPM] Charms and NMZ?
My concern is that that is radically more 'soft' on RPM than it is on magic as skills, sorcery, or things that have the -10% magical limitation.
For all of the other items above magic does not work in a NMZ- period. Ongoing spells end, delayed and triggered spells end too.
If a witch can still access there charms for full effect in an NMZ and even do casting (just with no gathering allowed)- they are significantly less restricted then anyone else who uses things labeled 'magic'.
From a broader view from the infinite worlds setting RPM witches are absolutely terrifying; strand them on a no-manna world and they wrek almost as much havoc as normal manna world, but they'll have to be more terrifying and make up cults or perform involuntary sacrifice.
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