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Old 02-15-2018, 03:47 PM   #98
selenite
 
Join Date: Jan 2005
Location: Minnesota
Default Re: Hold Fire in Ogre/GEV

An alternate Hold Fire rule:

A unit that does not move or fire on its turn may "Hold Fire." That unit may fire during a following enemy movement phase against an enemy unit moving OUT of a hex in range. The attack is resolved before the enemy unit enters the next hex. If the enemy overruns the unit the Hold Fire attack counts as the first overrun round. Units with multiple weapons (SHVY, Ogre) may only Hold Fire if none of their weapons fire.

Example: A GEV and MSL are five hexes apart. The MSL holds fire. The GEV moves one hex closer, now in range of the MSL, but the MSL can't fire. Then the GEV moves another hex closer, allowing the MSL to use its Hold Fire.

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This allows a MSL to fire on an approaching GEV or HVY and INF to fire at units trying to bypass them. It doesn't let Ogres or GEVs play some of the games discussed above. And when units with equal ranges face off the moving one can fire first.
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