Quote:
Originally Posted by johndallman
Another interesting character, and one who raises a question. All of these PCs have disadvantages that tend to make them "outsiders", not fitting into a normal military unit. Is this deliberate, or coincidental?
|
It was not deliberate. However, the players helped each other with the character concepts. Understandably, everybody wanted plenty of Disadvantages for the additional points they afford; but nobody wanted crippling physical Disadvantages, of course.
As you'll have understood by the fact that the campaign veered towards a Monster Hunters feeling (maybe the first book of that series wasn't even out, but the "feeling" of course already existed), a couple of the players liked one of the key concepts of that kind of fiction: that you need at least a half-monster to catch a monster. So several of the characters were at least misfits, if not true half-bloods like the half-fae pilot, David.
Add that one of the campaign's assumptions is that magic, monsters etc. are a secret; even while top government officials and shady agencies employ those and more for their war objectives, they keep their population at large in the dark. If this was a WWII-IST crossover, you could still have some normal people loathing supers, but the supers would be a known quantity and most of the people would accept them. But this was not the case here.
Anyway, while most of the characters would find it hard to operate in a normal unit... luckily for them, they did not have to!