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Old 06-04-2017, 12:02 PM   #12
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Combining GURPS and Hackmaster combat system?

That could work, but I don't own the new edition of Hackmaster and the old ediiton is back in the old country. So its hard to comment without seeing details.

It would fix the issue in GURPS where the rules encourage everyone to fight like a fury all of the time, but most people most of the time fight less efficiently.

Quote:
Originally Posted by DouglasCole View Post
I thought each pulse was a fraction of a second? That'd be an easy fix in any case.
It was a fraction of a second in the earlier edition which I read.
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