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Old 05-09-2017, 10:33 AM   #39
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: High Amounts of non penetrating damage. Bullets VS Plate Carriers

I certainly agree strong enough non penetrating Thrusting attacks should count if strong enough swings do*

(the difference in swinging and thrusting forces for generating can be shown by the difference between basic Thr and Sw damage)


Somethings also need to be adjusted on an individual basis (a v.fine cutting sword that gets +2 damage for being extra sharp etc, shouldn't be better at knocking people back if it fail to get past DR)



*Equally I see no reason why swung imp attacks risk getting stuck, but thrust imp ones don't. I'd prefer to make it function of Imp damage in some way, as I also don't see why a 2 point Swung Imp injury is as prone to get stuck as a 12 point one (just as I don't see what 2 point swung Imp wound risks getting stuck, but a 12 point thrust imp wound doesn't)

Last edited by Tomsdad; 05-09-2017 at 01:18 PM.
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