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Old 12-07-2017, 01:59 PM   #6
Sorenant
 
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Join Date: Jan 2015
Default Re: Innate Attack: Fixed 2 damage cost?

Quote:
Originally Posted by PK View Post
For example, a fixed 2 points of damage is treated as 1d-2.
Wouldn't that result in 1-(0.3*2)=.4 > 7*.4=2.8=[3] > [3]+80%=5.4=[6]?


Quote:
Originally Posted by PK View Post
fixed 7 points of damage is treated as 2d.
So fixed 5 would be 2d-2, which gives:
7*1.4=9.8=[10] > [10]+70%=[17] Which is also off for the Great Axe of Pure Magic which is listed as [19]

I took a look at the Innate Attack Calculator source and found the following:
Code:
 if (dmgDice == 0 && dmgBonus == 1) {
    dmgBonusPercent = .25;
  } else {
    dmgBonusPercent = .3 * dmgBonus;
  }
Which seems to work nicely:
Great Axe: 5*.3=1.5 > [7]*2.1=10.5=[11] > [11]+70%=18.7=[19]
Halberd: 4*.3=1.2 > [5]*1.2=[6] > [6]+70%=10.2=[11] ...

Now, is there a value for 0 damage Innate Attack? Say I want to make a Shortsword of Pure Magic (totally not trying to translate Blade of Grass to Sorcery), how would i go get Cutting Attack 0 (Magical, -10%; Melee Attack, Reach 1, -25%; ST-Based, +100%) point value? I'm inclined to say calculate as 1 point of damage and give it something like "Non Damaging, +0%".

Last edited by Sorenant; 12-07-2017 at 02:03 PM.
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