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Old 06-29-2015, 08:47 AM   #2
Magesmiley
 
Join Date: Aug 2011
Location: Snohomish, WA
Default Re: Unofficial Errata and FAQ List

Unofficial Errata

Car Wars Compendium, Second Edition

Blue cover page 8, black cover 11, T-Stop
Replace the maneuver description with the following:

This is an extreme maneuver used for emergency deceleration. It consists of rotating your car 90° to either side and moving forward one inch – identical to beginning a roll. The car then continues skidding sideways 1" per move until it slows to a halt. See Figure 7
The vehicle decelerates 20 mph per inch of movement. Each tire will take 1 point of damage after each move. The difficulty of this maneuver is D1 for every 10 mph (or fraction) of vehicle speed when initiating the maneuver and the control roll is made after the first move.
If a subsequent control roll is missed while performing a T-Stop (such as due to a hazard), add 1 to the Crash Table roll for every 20 mph (or fraction thereof) of deceleration completed – in addition to the regular speed modifier on the Control Table. Once a vehicle starts a T-Stop, it can’t fire aimed weapons. Cycles, oversized vehicles, and vehicles pulling trailers cannot try this maneuver.

Blue cover page 11, black cover 14, Crash Table 1
9, 10 - Spinout. Replace “per phase of movement required.” with “per move required.”
11, 12 - Car turns sideways... Replace “Each phase it moves,” with ”For each move,”
15 or more - The vehicle vaults... Change “through the air for 1 to 6 inches” to fly through the air for its next 1 to 6 inches of movement” and replace “tight bend or hard swerve” with “bend of D3 or higher”
The high-end crash table results were never updated to reflect how to handle the result when multiple moves occur in a phase and the vault result does not reflect the current names of the maneuvers.

Blue cover page 11, black cover page 14, Crash Table 2
The entry for Minor fishtail should be 4 or less.
The crash table entry was never updated to indicate how values below 1 should be handled.

Blue cover page 11, black cover page 15, Crash Table 3
The entry for Trivial skid should be -1 or less.
The crash table entry was never updated to indicate how values below -1 should be handled.

Blue cover page 11, black cover page 15, Crash Table 4
The entry for Involuntary drift should be 2 or less.
The crash table entry was never updated to indicate how values below 0 should be handled.

Blue cover page 12, black cover page 15, Crash Table 5
The entry for Fishtail should be 2 or less.
The crash table entry was never updated to indicate how values below 0 should be handled.

Blue cover page 12 black cover page 16, Crash Table 6
The entry for Minor fishtail should be 2 or less.
The crash table entry was never updated to indicate how values below 0 should be handled.

Blue Cover page 14-15, black cover page 18, Fixed Objects.
Add the following to the end of the paragraph discussing collisions with fixed objects:
For fixed objects, when determining the temporary speed of the vehicle involved in the collision, treat those with 1-4 DP as DM 1/3, 5-8 DP as DM 2/3, 9-16 DP as DM 1, 17-24 DP as DM 2, and for every additional 8 DP (or fraction), increase the DM by 1. This damage modifier value is used only for determining the temporary speed (and not for determining the actual damage received).
The section on fixed objects indicates that the temporary speed should be figured when a collision occurs but does not discuss what damage modifier to use for fixed object when determining the temporary speed of the colliding vehicle. The information for the DM values appeared in the Deluxe Edition Reference Screen.

Blue cover page 30, Targeting Modifiers Table, Visibility
The penalty for firing through smoke or paint should be -1 per ½”
Updated in black cover edition of Car Wars Compendium Second Edition.

Blue cover page 36-37, Grenades
Replace the paragraph that begins with “Thrown and launched grenades…” with: Thrown and launched grenades take 1 phase per 4” of distance thrown (round up) to reach their target. A grenade dropped in an adjacent square impacts immediately. The target point of a launched grenade must be designated when the launcher is fired or the grenade
is thrown. The to-hit roll is not made until the grenade touches down.
Add the following to the section:
Hand grenades weigh 1 lb. and are designed to be thrown. Launcher grenades weigh 4 lbs. and are design to be launched from grenade launchers. These rules apply to both types.
Updated in black cover edition of Car Wars Compendium Second Edition.

Blue cover Page 79, black Cover page 100, Flame Cloud Ejector.
Change the sentence that begins with “A cloud ignites after…” to read: “A cloud ignites after one phase; it burns for 2 turns, acting as a hot smoke cloud, and is then removed from the map.” Replace the last sentence with the following: “The D hazard for driving through a flame cloud is calculated by totaling the damage taken and applying the D for damage normally (this will usually be a D3 hazard). Volatile weapon.”
The weapon description was updated in UACFH.

Blue cover Page 79, black Cover page 100, Flame Cloud Gas Streamer
Add the following: Volatile weapon.
The weapon description was updated in UACFH.

Blue cover Page 79, black Cover page100, Heavy-Duty Flame Cloud Ejector
Add the following: Volatile weapon.
The weapon description was updated in UACFH.


Dueltrack
Pages 4-5, Top Speed Section, replace the entire section with the following:
Every vehicle using a gas engine will have a top speed based on the following formula: 240 x power factors / (power factors + weight), rounded down to a multiple of 2.5 mph. For example, a 5,500 lb. luxury with a 250 ci engine would have a top speed of 240 x 3,200/ (3,200 + 5,500) = 88.275, which rounds down to 87.5.
The top speed rules were updated in ADQ 6/2 and the Car Wars Compendium.
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Last edited by Magesmiley; 09-25-2015 at 09:34 AM. Reason: Adding Errata
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