Since a specially coloured Munchkin D6 will be included in every set….
- A Munchkin D6 does not have powers if its core set is in the game. It only has powers when used with a different set.
- Each Munchkin D6 can only be used once per game and you can only use ONE Munchkin D6 in a game.
- You cannot use a Munchkin D6 in a combat where you would gain the winning level.
Munchkin –
Lucky Die. Place the D6 on an item you own, any time you might involuntarily lose the item, such as by Curses or Bad Stuff, roll the D6, on a roll of 5 or 6 you keep the item.
Star Munchkin –
Die of Warp Speed When you roll to run away you can include your Star Munchkin D6 with the other die, take the better of the two rolls.
Munchkin Fu –
Die of Martial Prowess. In combat, roll the die; the result is a bonus to the munchkins side.
Munchkin Bites –
Die of Domination. When in a combat you are losing and you do not have a helper already, select another player. You each roll, if you get the high roll they must help for free.
Super Munchkin –
Die of Heroic Resurrection. Roll this die if you die. On a 5 or 6 you don’t.
Munchkin Impossible –
Die of Impossible Escape. After a failed roll to run away you may use this die to roll again. On a 5 or 6 you escape.
Munchkin Cthulu –
Die of Darkness. In any combat roll the die, the number shown is a bonus to the monsters side.
The Good, The Bad and the Munchkin –
Die of the Old Western Shoot Out. While in Combat select a monster you are facing and another player, you each roll. If you get the high roll, the monster is killed.
Munchkin Booty –
Die of Buried Treasure. After you have died and just before drawing your new cards roll the die, draw that many extra treasures.