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Old 06-01-2019, 12:29 PM   #21
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Two Weapons + Spike Shield?

I think the best thing is to choose how the RAW work in your game world and then apply them equally. I print out player handouts with specific rulings and tell my players, "This is how it works in my game." If they want to try and rules lawyer they can leave.

One issue I have had is players who take Talents without actually reading what they do, thinking "Well this has the same name as that in another game so it must work the same." I make sure player read the text, and any ruling documents, so they have a clear understanding how a talent works and what it does and does not allow.

I'm the kind of GM who believes that if the rules don't say YOU CANNOT DO THIS THING then you can try, and if I think a given Talent should allow you to do that thing or give a bonus, then I make a ruling for said thing, so long as the RAW doesn't say YOU CAN'T DO THAT THING.
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So you've got the tiger by the tail. Now what?
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