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Old 10-27-2018, 03:35 PM   #1
RedDragon
 
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Join Date: Jul 2015
Location: Santa Fe, New Mexico
Default Advice on running a Wuxia game

I'm thinking of running a Wuxia Martial Arts campaign. I have a few questions for those who have run a similar game before.
1. What Optional Rules do you use? In a similar vein, what rules from the Basic Set do you not use? I'm thinking of using the selections recommended in GURPS Martial Arts as well as the BAD rules from Action. What else would fit? I'm hoping for something along the lines of a modern Jackie Chan film, but with a little more focus on combat than on comedy.
2. What starting Point Total do you recommend? I'm looking at starting the players at 400 points, because in my experience such a character has enough points for a good spread of combat skills, a number of perks, and some special powers, while still having room for background skills.
3. What exactly is a "respectable" skill level for something like this? I find that building NPCs with an unarmed skill and/or a weapon skill at 18 and another unarmed skill at 16 works well, but I haven't run any combat simulations so I'm not sure how well they would be able to do some of the cool things GURPS allows with high Skill levels. The Basic Set suggests a "Masterful" level at around 25. In a similar vein, have you instituted a damage cap? How much was the maximum, and how do battles work if people's damage is too high (or too low)?

Any other tips you have to offer would be greatly appreciated.
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