05-16-2015, 07:16 AM
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#12
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Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Social Engineering] Hostage Negotiator Style
Quote:
Originally Posted by evileeyore
It would include:
Skills: Acting, Detect Lies, Diplomacy, Fast-Talk, Leadership, Psychology (Applied), and Public Speaking.
Techniques: Elicitation, Play for Time.
Play for Time [H] (Default: Diplomacy, cannot exceed Diplomacy +4)
When you really need to stall the hostage takers, this allows you to convince them it will take longer to achieve some of their more immediate short term goals than it really will. Quick Contest of Play for Time vs Will (they may use Diplomacy, Expert Skill (Hostage Negotiation), or Professional Skill (Police Procedures) if better). Your roll is penalized by every doubling of the actual base time you are trying for.
Cinematic Skills: Persuade.
Perks: Trivial Reputation (Honest Dealings in Hostage Situations)
Useful advantages: Reputation (Honest/Truthful).
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Play for time seems more like something that would fall under the Acting skill, and seems like it is incongruous with the honesty attributes you list as well.
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