Quote:
Originally Posted by CousinX
Yeah, I've always been a bit troubled by how techniques work in 4e ... it's simply not cost-effective to be good at more than one or two per skill, and yet many RAW styles have long lists of closely-related techniques, which a skilled practitioner should be able to get good at as a body without throwing away points.
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So, to simplify my notion of skill limitation quirks, bundle it into a metatrait: For 3 points, you get +1 to all techniques that your style teaches for a particular skill. There's no reason to tell players that they just bought a skill level and a quirk.
There's no hard and fast reason to limit the bonus to half a dozen techniques, except that I like the differentiation. I do allow a Style Adaptation perk to relieve that restriction.
GEF