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Old 02-21-2018, 12:48 PM   #544
larsdangly
 
Join Date: Dec 2017
Default Re: The Fantasy Trip

It's a bridge too far, but my positive experiences playing AH's Gladiator have always made me think Melee would be even more tactically juicy and interesting if no one 'engaged' anyone and long-ish weapons had greater reach. If you want to run into someone, run into them; if you want to step back, step back; if you want to grab someone so they can't get away, do that; but no one is a velcro patch that sticks to others.

The only trouble with this sort of movement and engagement change (in addition to it being just generally radical) is that it only works as a game if movement is broken down into smaller increments, so you have time to respond to what people around you are doing in a realistic way.
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