Re: [Basic] Disadvantage of the week: Cannot Speak
This wasn't a gurps game, but one player in a game I was playing in essentially had this on his ally. The ally was described as communicating like Tinkerbell. As it turned out, the GM was very good at this sort of communication, and the player knew it when he built the character. We had lots of fun with the GM pantomiming things.
So it can be fun if the mute character's player embraces it.
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