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Old 07-25-2016, 07:45 AM   #6
Zoomfarg
 
Join Date: May 2012
Default Re: Takes Recharge, but allows repeated consecutive uses?

I don't have Powers in front of me right now, but I've got an idea. Perhaps people will think this is abuse...

You could borrow the scaling option from Costs FP, in which the FP cost of using an ability scales with the number of dice or levels used.

You could adapt the scaling idea so that recharge time is based on the number of consecutive turns on which you used the power, applying one level per turn.

You might even add another Takes Recharge level: 3 seconds -5%.

So 1 turn would have a recharge time of 3 seconds, 2 turns 5 seconds, 3 turns 15 seconds, etc.

I'm not sure exactly what form the adaption should take. Maybe halve the value of the disadvantage for every consecutive turn that the power can be used without reaching the next level of Takes Recharge?

Personally, I find Limited Use irksome, and I much prefer Takes Recharge.

Last edited by Zoomfarg; 07-25-2016 at 07:53 AM.
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